Red faction 2 pc game review




















Though you'll sometimes fight alongside one or two of your squadmates, you'll usually go at it alone, and a slew of high-powered, over-the-top weapons are available for quickly eliminating enemies individually or in groups. The best of the original Red Faction weapons have returned and are joined by a number of new ones, making for well over a dozen different weapons in all, ranging from deadly small arms to devastating artillery.

Speaking of which, as in the first game, in Red Faction II you can use explosive weapons to literally blast through walls. Certain walls, that is. The developers made a really big deal of this with the original game, even though the ability didn't come into play very often. It's put to better use in the sequel, where at times you'll end up making yourself an entryway if you can't find one that suits you. The fact that your character is a demolitions expert certainly justifies all this.

Red Faction II features many of the best weapons from the original game, plus some powerful new ones. Explosive or not, just about every weapon of yours has an alternate firing mode or some other special ability. For instance, the rail driver allows you to target and shoot enemies who are on the other side of walls or obstacles. The precision rifle points you to enemies in the vicinity when you're looking through its scope. All this hardware packs a satisfying punch and looks good in action, though the weapon that will likely get the most use is the NICW, an assault rifle with a rocket-propelled grenade launcher and a built-in targeting system, evidently modeled after the US military's next-generation objective individual combat weapon.

An all-purpose firearm, the NICW can get you through virtually any encounter. You'll appreciate that this and most other weapons in your arsenal are so effective, though you might find it odd that you can carry all the game's weapons simultaneously. Too bad the game doesn't support online play. However, Red Faction II does offer a fully featured botmatch mode, which can be reasonably entertaining for a while.

Eight different botmatch game types are available, ranging from standards like deathmatch, team deathmatch, and capture the flag to variants like regime, in which one player is the "dictator" and must try to survive as long as possible while all the other players try to bring him or her down. These are all pretty standard multiplayer-style variants, involving either all-out shooting mayhem or goal-oriented, team-based objectives. Not only do Red Faction II's console roots show in its lack of multiplayer support, but its save system, which auto-saves your progress in between short stages, is also held over from the original versions of the game.

And while the graphics do look better on the PC than on any of the console counterparts, they aren't exactly state-of-the-art by PC standards. Textures are blurry and plain, and in the instances where the visuals were sharpened up, you'll likely just notice other problems such as the low polygon counts on the characters. The cutscenes still aren't particularly good looking, though the one played when Alias finally catches up to Sopot is memorable. At least the game loads quickly and runs smoothly.

The original game's settings mostly consisted of bland tunnels and sterile laboratories, while the sequel's rundown urban environments and sophisticated military installations tend to be a little more colorful. Positive: 1 out of Mixed: 7 out of Negative: 2 out of An entertaining FPS experience.

All this publication's reviews Read full review. Fun, certainly, but single-player is a bit too linear and bit too short, even if the combat is engaging, well-thought out, and generally intense.

PC Gamer. An above-average time-killer for stupid-shooter fans who won't miss multiplay. All this publication's reviews. A pretty good shooter overall, offering up a short but sweet single-player campaign and a decent botmatch mode for a little extra lasting value.

Short is never good, no matter which context you put it in. And this game is short. It's penis-envy short. It's the shortest single-player FPS game I've ever played. A four hour gameplay experience for a retail product is like a 20 second sexual intercourse.

It just doesn't feel right, and you feel cheated. Computer Gaming World. Further compounding the game into sheer mediocrity is the downward spiral of the A. User Reviews. Write a Review. Positive: 6 out of Mixed: 10 out of Negative: 12 out of This game was amazing for it's time.

Yes it is short, yes it doesn't have multiplayer. But who cares? When you can just terrorize the This game was amazing for it's time. When you can just terrorize the civilians? Or save them The attention to detail is great. The music has some roots to the first game, but it has some of it's own tracks which are phenomenal. The story is interesting. The Geo Mod gives us nice looks, even though more scripted. I would recommend this only to people who like singleplayer experiences.

People hate it for being less of the first game. But i played this one first and i know that the first game was bigger, but it laked detail and polish. While this is simply what the game probably should have been.

Red Faction is clearly inspired by earlier shooters, especially Valve's groundbreaking Half-Life, and it doesn't deviate much from the formula that was refined by that game and has been reused by many others over the years. As with any recent shooter, controlling Red Faction is easy and responsive by means of a keyboard-and-mouse combination. As Parker, you're generally well protected against enemy attacks thanks to your bright red mining suit, which even lets you breathe underwater indefinitely.

Parker runs quickly and jumps nice and high, and he can carry a huge arsenal of weapons--more than a dozen. Many of these weapons are instantly recognizable archetypes found in other shooters. They're mostly well done in Red Faction, and they all have alternate firing modes or special features.

You'll appreciate such details as the digital ammo readout on the side of the assault rifle, the rocket launcher's ability to detect human heat signatures through walls, and the flamethrower's detachable explosive fuel canisters.

A see-through riot shield that can absorb enemy gunfire, a deadly semiautomatic sniper rifle, and a single-shot railgun that shoots through walls are some of the other highlights. Yet while Red Faction's arsenal seems extensive, it can also feel somewhat confining. Weapons such as the assault shotgun and grenade are too slow to be of much use.

Your aim with either of the two different sniper rifles is completely steady even when you're looking through the magnifying scopes, which reduces some of the challenge in using them. Often, you'll have just one or two weapons in your arsenal that are best suited to your particular situation, which makes some of the gun battles in Red Faction seem predictable.

This is partly because you'll be fighting the same sorts of enemy guards, only in various shapes and forms, throughout the majority of the game.

Fortunately, these guards are quite competent--the tougher ones aim well, and they all do a pretty good job of dodging from side to side and hiding behind walls when they can. They also tend to flee when they take some damage or run out of ammo, but on the other hand, they aren't good at working in groups and they don't flush you out when you're hiding.

And once you learn to aim for their heads--you may already be very used to doing this in other shooters--in most cases you'll be able to bring them down quickly and without much trouble. Besides all the guards, you'll take on an occasional mining robot or an experiment-gone-wrong, but these aren't very interesting and don't give the combat quite as much variety as you'd probably want. It's too bad that Parker must fight all by himself most of the time.

On the rare occasions when he's accompanied by other miners, those fools blunder headlong into their deaths. No wonder he's alone. Still, Red Faction's context--a violent revolt--just doesn't come across well since only Parker seems to be doing any of the real work, while a remote hacker tells him which way to go next.

At any rate, you'll certainly appreciate the game's few sequences when you're not the only one shooting at the enemy. More such sequences would have been welcome, just as it would have been nice if Volition offered a cooperative multiplayer option for the single-player levels.

Red Faction has some fun features that are a bit gimmicky but nevertheless add some diversity to the action and otherwise leave room for future shooters to try to improve on these elements. Most notably, Volition's trademarked Geo-Mod technology lets you use your explosive weapons to literally blow apart certain types of surfaces, such as thin metal or cavern walls.

In several satisfying points in the game, rather than having to unlock a door of some sort, you get to blast a hole through the wall beside it and walk on through. This effect is quite well done and used with surprising restraint--perhaps too much restraint--during the single-player game, though it figures prominently in some of the multiplayer maps, especially the capture-the-flag levels, where you can rip into the opposing team's headquarters rather than try to navigate the corridors.



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