Electronic gaming monthly dead space 2




















The game takes place in the year and stars engineer Isaac Clarke, who is part of a crew assigned to help get the USG Ishimura up and running again. Clarke is also working to find his girlfriend, Nicole. On the Ishimura, Clarke encounters the horrific threat of Necromorphs, infected corpses mutated into monsters that can only be killed by being cut to pieces. This remake is being developed by Motive Studios, a studio at EA that has worked in a support capacity on numerous games and also developed the dogfighting game, Star Wars: Squadrons.

Going back to the original and having the opportunity to do so on next-gen consoles excited everyone on the team. You can check out the teaser trailer from EA Play Live below. Speaking with IGN , Motive Studios makes it clear that this is a remake, meaning nothing is being simply carried over from the original game but instead, everything is completely rebuilt from the ground up. The remake is being developed using the Frostbite engine, which combined with the focus on current-generation hardware, allows for much higher-quality visuals to be pushed while maintaining the aesthetic Dead Space is known for.

Moving into gameplay and story elements, Motive indicates that the game could draw on things found later in the franchise, such as how Dead Space 2 improved zero-gravity sections by allowing the player to fly around instead of jumping from one point to the next.

The diegetic interface that shows player health, menus, and more as a natural part of the world is a keystone of the franchise, as is dismemberment. Motive has implied that both of these features will be improved, though to what extent remains unclear for now.

After the financial disappointment of 's Dead Space 3 , no further media for the franchise was made for the remainder of the s. A remake of the first game is currently under development. The Dead Space franchise is set in the future, where humanity has been able to colonize other planets.

The Marker emits a persistent electromagnetic field from seemingly no source, which researchers believe could be used to provide limitless energy and solve Earth's ecological crisis. Work begins to reverse engineer the Marker on various research stations across the colonies, but they are forced to use bismuth instead of an unidentified alien material, resulting in these duplicates being colored red instead of black as the original.

The project was highly classified, but the lead researcher Michael Altman leaks its existence to the world. The EarthGov researchers also discover that the electromagnetic fields sent by the Marker and its duplicates cause living people to suffer paranoia and hallucinations, while also causing the dead to reanimate, becoming " Necromorphs ", biological monstrosities which rise to attack the living.

EarthGov immediately terminates the Marker project and abandons all research stations where the work had been done, covering up their locations, knowing as they did that the Followers of Unitology would desperately want to seek these Markers out in order to advance their beliefs and bring about Convergence. Systems engineer Isaac Clarke joins a search and rescue team for the USG Ishimura , which had gone radio-silent, after receiving a message from his girlfriend Nicole. Their ship suffers damage when attempting to dock the Ishimura ; while the rest of the crew assess the situation and search for a means to leave the Ishimura , Isaac explores the ship to look for Nicole.

The ship is overrun by Necromorphs, forcing Isaac to defend himself by weaponizing his mining tools and "Resource Integration Gear" RIG spacesuit capabilities. Due to the Red Marker's influence, Isaac experiences recurring visions of Nicole, who guides him to return the Marker to the planet.

Towards the end of the game, it is revealed that one of the rescue team members, Kendra Daniels is a double agent and betrays Isaac, but is killed by a large Necromorph creature before she could escape, while Isaac commandeers her ship and escapes Aegis VII after defeating the creature and allowing the Marker to be destroyed by a sabotage attempt he had initiated earlier.

The sole survivor of the entire ordeal, Isaac soon hears something behind him and looks back to see a horrific hallucination of Nicole. Dead Space 2 reveals that Isaac has become mentally disturbed and unstable after he destroyed the Red Marker on Aegis VII, and that he was captured by EarthGov and taken to the Sprawl, a massive space-station built into the remains of Titan, Saturn's largest moon. Once there, EarthGov scientists extracted information from his mind to build another Marker, and is later confined to a hospital on the Sprawl due to a dementia-like mental illness caused by the first Marker.

A Necromorph outbreak in the Sprawl instigated by the Marker copy soon occurs, thrusting Isaac into a struggle to survive the Necromorph epidemic. Haunted by hallucinations of the deceased Nicole Brennan, Isaac manages to destroy the Marker copy and undo its influence in his mind.

Isaac succeeds in escaping with another survivor, Ellie Langford, before the explosive destruction of the station and go into hiding from EarthGov authorities as his mind still retains information about the Markers.

Dead Space 3 occurs a few years later. While Isaac Clarke and Ellie Langford returned to Earth and dated for a while, their relationship fell apart. As he is struggling with the breakup in his apartment on the moon, Unitologists led by Jacob Danik activates a Marker near the colony, causing a Necromorph outbreak. Isaac is rescued and enlisted by EarthGov soldiers to help locate Langford, who had traveled to Tau Volantis, one of Earth's oldest off-world colonies, in search of the true origins of the Markers and a means to stop the Necromorph scourge once and for all.

Rumors of a revival of Dead Space within EA appeared in early Venture Beat reported in July that this revival was a remake of the first game, in the same vein as the Resident Evil 2 remake , and would be a relaunch of the franchise.

Originally released as a rail shooter title for the Nintendo Wii in , a port with PlayStation Move support for the PlayStation 3 was later released as a downloadable game on the PlayStation Network in It was also bundled with copies of the limited editions of Dead Space 2 for the PlayStation 3. A prequel to Dead Space 2 released in , Dead Space Ignition is an action puzzle video game which follows Franco Delille, an engineer who witnesses the initial Necromorph outbreak on the Sprawl.

The ending of Ignition directly sets up the opening of Dead Space 2 , where Delille is ordered by to find and free Isaac Clarke from an EarthGov asylum, only to be killed and transformed into a Necromorph. The game features an appearance from Titan Station's director Hans Tiedemann, a major antagonist of Dead Space 2 , and provides context behind the Necromorph infestation of the Sprawl. It has since been removed from all mobile app storefronts.

The Dead Space games follow the survival horror genre, with the player character visible at all times. All menu interfaces are diegetic , produced by the character's "Resource Integration Gear" spacesuit for ease of communication with other characters. For instance, the character's hit point meter, built into the spine of his suit, is intended to allow co-workers to monitor his health, and when the character moves into depressurized areas, a readout on his back displays his remaining seconds of oxygen.

All sound is removed from gameplay during these segments, save those which would be transferred to the character's ears by the vibrations of his RIG, such as rounds fired from his weapon. Since the menus are diegetic, opening them does not pause gameplay. The character's RIG can be outfitted with two special abilities for use in combat and puzzle-solving. The "Kinesis" module allows the character to retrieve, levitate and transport objects, often heavier or more distant ones than could be accessed normally.

These objects may also be expelled at high speed for use as improvised projectiles. The "Stasis" module causes its target to undergo an extreme slowdown for a short period of time, allowing characters to dart through rapidly moving obstacles such as fan blades, or hinder onrushing enemies. The RIG also has a slot-based inventory for carrying weapons, ammunition, healing items, and other objects. Gunplay is influenced by the franchise's antagonists. Because Necromorphs are re-animated and re-purposed corpses, lacking dependence on nervous, respiratory, and circulatory systems, the conventions of stopping power are largely irrelevant to them.

Thus, instead of targeting foes' heads or center of mass, players are encouraged to engage in "strategic dismemberment" by shooting off their arms and legs. Some Necromorphs can be easily defeated in this manner, but others may change attack patterns or even spawn entirely new enemies when slain.

Relatedly, the game's weapons are characterized as being repurposed power tools [12] or mining implements, such as plasma cutters, rotary saws, and gravitic repulsion tools, though an increasing amount of dedicated military ordnance becomes available as the franchise progresses. Ammunition tends to be uncommon, thus necessitating careful usage of the tools at hand.

In the first two games, RIGs and weapons can be upgraded at bench workstations. Players can also visit vending machines to buy or sell items for in-game currency, and upload new schematics to those stores in order to unlock new items. This was changed in the third installment, where the store was scrapped entirely; new "Suit Kiosks" allow the player to upgrade their RIG, and bench functionality was expanded to allow players to craft their own weapons, often by cobbling together parts and resources scavenged through gameplay.

Each type of necromorph has a unique way of slaying the player character, customized to whatever claws, blades, fangs, or probosces they happen to possess.

Electronic Arts EA Redwood Shores had developed a number of movie and tie-in games, though they desired to make their own intellectual property. Around , the studio presented the idea of making a second sequel to System Shock to EA executives but had not gotten much support until the release of Resident Evil 4 in , which quickly became a top-selling title. That success led them to revise their System Shock concept, making it more a horror-driven game set in space, and which EA was more open to as to try to capture a similar type of success.

The aim was to create, in Glen Schofield's words, "the most terrifying game we could acquire". The subsequent game became Dead Space , released in The concept behind the fictional religion of Unitology, which have its own scripture of some kind, is supposed to represent people's illogical thinking about things they don't understand, such as the Marker and the necromorphs.

While it is not meant as a criticism of religion itself, it draws on the falsehoods and corruption that may be hidden inside one. While Visceral tried to recreate a similar experience with Dante's Inferno , the title did not perform as well, and EA instead has Visceral return to make the sequel Dead Space 2 , released in Visceral had planned out ideas for a fourth Dead Space game, but at that point, EA transitioned the studio to work on other existing projects, shelving the series after the developer's closure in October The game would have been a hybrid between non-linear and linear storytelling: while the order of star systems the player visited would have been set by the game, how they proceeded within each system would have been more open.

They had considered switching from Isaac to Ellie Langford as the protagonist for the proposed sequel. In July , EA announced that a remake of the first game with its proprietory Frostbite Engine is under development by Motive Studios. Jason Graves was the main composer of the music for all mainline entries in the series and the majority of spin-off titles.

Other composers have been involved in the series; Grave's recurring collaborator Rod Abernethy acted as an early advisor for the titular first game, James Hannigan co-composed the score for Dead Space 3 , while Seth Podowitz and Christopher Tin were the respective composers for the movies Dead Space: Downfall and Dead Space: Aftermath.

Isaac Clarke is the lead character of the Dead Space main series video games. Originally a ship system engineer , his life changes for the worse when a seemingly-routine repair mission becomes a struggle to survive the Necromorph scourge. He originally volunteered the mission to make contact with his girlfriend, who is stationed on the USG Ishimura. Isaac Clarke is a silent protagonist in the original game, and is portrayed by Gunner Wright in subsequent sequels. She appears at Isaac's side at times of struggle, but later logs reveal that she committed suicide long before Isaac arrived; her appearances have actually been hallucinations created by the Markers with the intent of manipulating Isaac into furthering their agenda.

She appears in a similar guise over the course of the second game, serving as a sympathetic antagonist. She is voiced by Iyari Limon in the first game and Tanya Clarke in the second.

Stross was once a high-ranking scientist but suffered from dementia after coming into contact with the Red Marker, and was placed in a psychiatric ward of a hospital on Titan Station. Isaac eventually comes upon the Marker, which is surrounded by Necromorphs. As Isaac looks on, the Marker begins " Convergence ", an event foretold by the Unitologists. With the vision of Nicole guiding him, he comes upon a machine that unlocks the blocked Marker-infected parts of his mind, which Nicole claims will help him.

He then fights his way to the Marker, where he encounters Tiedemann, whom Isaac is forced to kill. Isaac then approaches the Marker when the Nicole vision suddenly pulls Isaac into his own mind. There, Isaac encounters the parts affected by the Marker and the Nicole vision, who then reveals that the only way to be "reborn" is to absorb the body and mind of the one who created it.

After a lengthy battle, Isaac is able to destroy the Nicole vision and rid all traces of the Marker's influence from his mind, destroying the Marker in the process.

Upon exiting his mind, Isaac slumps to the ground, ready to accept his fate as the violent destruction of the Marker leads to the collapse of the station. Suddenly, Isaac receives a call from Ellie , who crashes the gunship through the ceiling. As Titan Station collapses, Isaac makes his way onto the gunship and they escape.

After the credits, an audio transmission is heard between two people, an unknown subordinate and his ranking superior known only as "the Overseer" from one of the text logs that can be collected during the course of the game. The subordinate relays that Titan Station known as 'Marker Site 12' and the Marker has been destroyed. The gameplay in Dead Space 2 is far more varied than in Dead Space. Players are now required to hack to access certain areas, which is managed via a minigame.

Kinesis is now faster and now allows for impalement using pointed objects such as a Slasher 's blades, a mop, and poles. Players can now navigate zero-gravity environments in degree motion, via a system of thrusters attached to Isaac's RIG. Like the first game, the primary enemies are the ' Necromorphs '; heavily mutated human corpses.

The game is completely linear, with no tram stops or loading screens throughout the story. Also unlike the first game, chapters are not named in-game. Dead Space 2 is the first game of the series to offer objective based competitive multiplayer. Taking on the roles of either a team of up to four Sprawl Security Officers or a pack of up to four Necromorph players, the Security Officer players must complete objectives, such as arming a powerful bomb, while the Necromorph players must attempt to stop them from completing their objectives.

Dead Space 2: Severed is a downloadable content that expands the single-player campaign of Dead Space 2. On the 24 of February , an official patch was released for PC, Giving players access to the Supernova , Hazard and Martial Law Packs for free, as well as key-binding and numerous bug fixes.



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