The trick with the character, and the biggest challenge facing developer High Moon Studios, is nailing the comedy. In truth, Way seems to have nailed it. This is the pop culture-referencing, gleefully sadistic, fourth wall-breaking nutcase that we all know and love from the books. The conceit for the Deadpool game is built around the idea that the so-called Merc with a Mouth wants to be the star of his own video game. An immediate follow-up message from Mr.
Dickhead plays out in a much friendlier way, though it feels like a forced sort of friendliness. The screams of terror and pain in the background might have something to do with it.
He says that High Moon reconsidered, and will be moving forward with the game. The camera then moves to settle on a pile of shipping boxes filled with explosives, all marked for delivery to High Moon Studios. Activision should be shooting wide with this character. The comedy is what elevates the experience, and what left us itching to see more after the hands-on time concluded. No fourth wall will be safe, as the game's narrative centers around Deadpool's attempt to not only make his game real, but as sexy as possible.
Deadpool entertains simply by being zany, over-the-top fun. He'll pick up a model of a bookcase and blame a "junior artist" for its quality; he'll note that "you're going the right way" because of the new barrage of enemies that spawned; and he'll seemingly randomly blow up a bouncy castle through a button mashing QTE sequence.
Perhaps there's no better actor suited to talk about the tropes of action video games than Nolan North--voice of Nathan Drake, Desmond Miles, the Prince of Persia, etc. As Deadpool and both his in-head voices, there is absolutely no shortage of quips from North.
With his non-stop rambling, Deadpool will fill your Nolan North quota for years to come. If playing as Deadpool wasn't fan service enough, the game also throws in plenty of other X-Men for the masked superhero to encounter.
And don't expect Deadpool to play nice with these heroes--it is his game after all. He drones out Cable's speech as if he were a parent in the Charlie Brown universe. There's no doubt that Deadpool is all about presentation. That's not to say that the gameplay is bad--but it's certainly not the selling point. However, there's a key difference between the way these two games play: when you use a gun in Deadpool, it switches to a traditional over-the-shoulder third-person view.
It's a bit jarring, and doesn't feel as fluid or as immediately accessible as the combat in DmC. The combat isn't entirely mindless, and like so many other games of this genre, there are tons of upgrades you can purchase with XP. For example, you can buy the bear trap gadget, which lets you snare any enemy walking into it and pummel it. It's especially effective on mini-boss types. There's also added depth with a rudimentary parry system.
Deadpool has everything a third-person combat game needs, although it pales in comparison to the genre's greats.
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