As3 game tutorial rpg




















Game design HTML5 Phaser Javascript Monetize Box2D Unity3D Flash Get the most popular Phaser 3 book Through pages , 32 source code examples and an Android Studio project you will learn how to build cross platform HTML5 games and create a complete game along the way. Hello everyone! Thanks for your patience! How to make a top-down RPG shooter game! This tutorial is going to be slightly faster-paced than my previous tutorials.

We will be coding using AS3 in external. Personally, I think this is a pretty awesome game genre. I find these types of games to be genuinely fun to play. Top-down refers to the perspective of the game.

Prominent examples include early titles in the Legend of Zelda and Pokemon series. Instead, we will draw each map individually, giving the game a more unique, hand-drawn look. Instead, our map will be built from a series of screens that the player can walk through.

When the player walks off one edge of the screen, the map will flip to the next screen. I want to make sure I cover the material that you would all most appreciate.

This is your chance to let me know what you want to learn. As I announced in the last post , I am extremely busy right now. Luckily for you, a member of the community has already stepped up and written a Part 13 for this side scrolling tutorial! Hi everyone. Thanks for sticking with the site and forum , despite my lack of activity. Needless to say, the transition to college is a big one, and my free time has dwindled.

I f you want to contribute to the site in any way during my absence, feel free to reply here, send me an email at as3gametuts gmail. By creating an open, shared, easily-navigable discussion board, I am hoping that you will all have an easier time finding answers to your questions.

Maybe you will find that someone has had a similar problem to your own, and found a solution. Or perhaps you can help another reader with a problem of their own. This is also a great place to hear the latest news about the site, and to leave me a suggestion about future tutorials you would like to see written on AS3GameTuts. Please join the AS3GameTuts community on this discussion board , and let me know what you think!

Whether it becomes popular or not is irrelevant - Blues can boast he's not just made an RPG, but an entire RPG engine that can be be reused, recycled, and if he makes it open source, used by anyone for nothing. It could end up being the V-CAM of computer games. How cool would that be? There's just something not right about them that stops them being in the same league as Flash versions of other games. Maybe an engine everyone can use is a good start.

But no one even searches for it, let alone codes it themselves from the ground up with no start. So no matter WHAT blues does, there's still going to be morons who ask for help from people they don't know at the first sign of trouble trouble being, for example, opening Flash. Which no one will read. And tutorials - which again no one will read. We get more posts about people saying "I was following the [insert tutorial collab name here] and I got lost And if you already know how to code, surely you can make your own engine?

I mean, sure, blues can give us a really cool framework and a leg up, but really And everyone here somehow believes AS3 is harder than AS2 to learn and therefore won't use it.

Enough said. AS3 is different, but no harder to use than AS2 if that Moock book is telling me anything. Similar to the point before last. With no effort. And if they can't do that then they'll post complaining about the work blues has done out of the kindness of his own heart. Which sucks. That'll be a pain and a real downer. Spent all year making this awesome isometric RPG using my own code I made dis ga3m better than y00z in three days using bluesRPG.

And it won Daily First!!!! Im confident if you made this, there may be peopel who use it, but nuthing good would be produced. The people who make quality flash, need custom script. If they took your premade classes, i sohuld imagine they would ahve to change all of them to suite thier needs. Theres so many varrying factors in any turn based rpg.

The peopel who dont rpoduce quality flashes would sue it, and they would think its great. But, liek isaid before, theres so many varrying factors, they would find they dont know how to use all your classes properly, theyd hit a snag or somthing. Basically they would give up. I think we can all agree making an rpg is possibly a tedious coding project. Quite simple, but boring. You need to be a somone who enjoys coding to do one well. So, you need to find alot of skilled coders who say they would use this.

Well it's a neat idea which would be a good way to test, and display, your coding prowess. I would not use it though and has chance would have it I am beginning work on an RPG. I prefer to code all of my stuff from scratch; albeit it would make a nice learning utility for me as I'm still learning AS3 to be able to make the switch from AS2. Secondly, and more seriously - if you're wanting to improve the quality of Flash submissions then creating an engine that anyone can copy is seriously counter-productive.

People who make good games generally can either code from scratch or team up with someone who can. Every time someone makes an idiot-proof engine example for whatever reason, it almost invariable tilts the ration of good, high quality games to bad, rushed and ill-thought out and often spelled games in that area for the worse.

If you're really looking to improve quality of games, you're far better turning your coding skills into designing some nice, rankable tutorial-searching system which will actually help people to learn to code. Sure it'll generate more complaints about people not being able to use it unless they can copy directly from it, but this fact acts as a fairly efficient filter for bad developers anyway.

I would say it's a bad idea unless it is an incredibly robust engine. I agree with what was stated before, in that we will see a lot of RPG's that look exactly alike, in which their only saving graces will be the artwork or storytelling.

Doing something like this stifles innovation. Those who use the API won't take away as much experience in game development as those who went out on their own, researched ActionScript 3. Instead, they may use it as a crutch, only designing engines that adhere to the API, as opposed to branching off and trying new ways to design their code. I'm all for it even. Even as an experienced coder I would have loved to have been able to get a basic mapping template engine that could export each individual map to an XML file for server side use.

Yes many real be ugly because people will simply take no time with graphics or learning to diverse their game but the few that rise beyond that may become rather popular and long lasting. I LOVE the pixel sprite type art and prefer it so much more than this 3d mish-a-mash where in everything seems to be a WoW clone. Anyway, you have my support. Plus your URL could become lucrative simply by selling add space ;.

This is exactly what I am currently doing. I have written an entire set of classes for various parts of an RPGs - I have a map editor, and have implemented dialogs, shops , quests, turn based fighting, walking and screen fades between screens, items and inventory, experience, and all sorts of other good stuff.

I'm currently using it to develop a series of RPGs, but I'll probably release it to the public some time in the future. Come join music competitions on Chips Compo and hang on our Discord! I dunno.. You'll just know how to use this engine. Which really won't teach you much on how to make games.

BUT on the other hand, what it can teach you is how to design a game.



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