Armed assault 2 full game download




















They've also reacted to complaints that soldiers died too quickly and too often. But not by giving your character more HP, or by turning bullets into candy floss. Instead, they've introduced the idea of battlefield clearance and healing. If you're wounded, a squad member can pick you up, get you somewhere safe, and patch you up. It's not easy, and your saviour is taking a calculated risk; is it worth risking his own life to get you back on the battlefield?

Left 4 Dead may be at the other end of the gaming spectrum, but similar abilities promote a sense of interdependence and teamwork, way beyond "you go over there, I'll shoot stuff from over here". The community is a huge part of daily considerations. Not only are many of Bohemia's staff plucked from the modding community, but part of the reason, Marek implies, that they fell out with Codemasters is that they spent far too long supporting OpFlash.

The game has always been a sandbox and ArmA2s armoury gives you the chance to play around with everything in the game. It's here that Bohemia's sense of properness takes a bizarre turn: 'everything in the game' includes a hen. It perhaps shows my own inability to fight in a war that I spend five minutes creating a hen, promoting her to the rank of Major, and pecking futily at a tank. I'm fairly certain it's safe to say this wasn't Bohemia's intention - and I'm honestly not even sure if it was their idea of a joke - rather it's just shows how seriously they take the idea of the game being a sandbox, for users to play and create new wars in; to not let you take control of Major Hen would be taking your tools away from you.

Still, I bet they'll take out the ability to assign military ranks to hens by the time Armed Assault II is released. Whereas the first Armed Assault game was a flawed, ugly, over-difficult, but fundamentally excellent, example of combat simulation, Armed Assault 2 looks like a different game altogether. Meticulously designed real-life weapons and vehicles, accurate from their profiles right the way down to their bolts, turn ArmA 2 into a large-scale military sandbox.

Though fictional, the land you'll b fighting around is based on real satellite imagery of an unnamed pail of Eastern Europe,''and even includes four castles from the area. There are odd customisable army-specific guns in the game. They're all intended to be as realistic as possible - the ammo types won't just deal different damage, they'll have their unique style of tracers too. Over 50 types of vehicle are in the game, including APCs, Mil Mi gunships, and basic civilian vehicles.

All vehicles will be specific to each side. But that doesn't stop you nicking an amphibious truck and driving it into a lake. The fictional, post-Soviet country of Chernarus is the setting. Ravaged by a long civil war and plagued with an unstable political system, there's a delicate balance of factions at play.

Prime Minister Torez, leader of the DRS, is using this time of apparent weakness to launch a full-scale invasion. The player takes on the role of an American soldier in one of the US Army platoons not yet rotated from the island prior to the outbreak of the conflict. The campaign follows a linear storyline. However, each level in the campaign has options for development for the player and his personal progress. Your choices in the game will determine how the storyline unfolds and will ultimately affect the entire war conflict.

Failure to successfully complete the mission will not end the game, but will affect the storyline. Spanel: "We released the game before Christmas in eastern and central Europe. The reason for this was simple: we ended up on our own with regards to everything. We're not a big company and we had to release in order to get some income, it's as simple as that. There are sometimes not many choices you can make, it's either 'do something or do nothing'.

We're completely independent developers and we didn't find a way to agree with any big publishers. A year ago, nobody believed in the game at all.

Spanel: "To some extent, we have some experience of the military, but we're games developers primarily. Some of us did national service, but we're programmers, engineers and games developers. We've had feedback in recent years from many ex-military personnel and current military concerning the VBS1 training programmes the 'professional' version of Flashpoint, used by the military.

We always try to have such people as external advisors - for instance, some former marines do a lot of the testing, and these people help to make the game as realistic as possible combat-wise.

Spanel: "We're working on new stuff for Armed Assault right now, new patches and updates to handle all the problems we've had reported from our users, and working towards the release of the game in North America. Unfortunately in PC gaming, the platform is very complex - both from our end and the hardware end, with drivers and operating systems.

Take Vista - we're getting reports from users who're experiencing troubles with it that we didn't have a chance to support in the development process. Sometimes, we need to rely on graphics card manufacturers too. For example, with ATI cards, it works fine on v6. So we're fixing things, and working with our partners to fix things too. It's getting better every day though, which is the good news. Spanel: "We've tried to make Armed Assault into a platform, so many things that were hard-coded in Flashpoint, we've made fully configurable, including the AI.

It's really a platform for years to come, and not only in military training - we're hoping the gamers will come out with some really nice modifications, and already we're beginning to see some good stuff coming out It's too early to be talking about full modifications, but there are some re-textured units that look w very nice, some of the strong Flashpoint mod groups are working on new content, but it's going to take some time.

If you check some of the sites like armedassaultinfo, there's a lot of stuff going on there. Spanel: "The best moments for me are when we play in a co-op team of four or six, playing against the AI. Play the game. Since , we have strived to get a community where our common interests meet. And a website like this as you may know is hard to keep things alive and tidy; but we do - we are The Loo; and we need your LIKE to go further - it's not illegal to like us!.

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