By Robert Summa, Destructoid. Preview: "You will die in the first half hour of playing Jericho. This has nothing to do with the difficulty level or a surprise enemy attack, and everything to do with the story It's also a convenient way of explaining why you control multiple characters later on.
But due to various circumstances that you will presumably learn about as you proceed, he doesn't just die like a normal man would. Instead, he becomes a spirit that can jump between members of his former squad and take over each of them These ranged from a giant government building to a Roman bath house, and ended with a two-second-long glimpse in a coliseum of one of the largest bosses ever in a videogame - proving there is plenty of variety in where you will be fighting and that not all the backdrops are as dark as they appear in the early screenshots.
It's going to have a ton of competition from other big name shooters this holiday season, but hopefully the unique setting and gameplay twists will produce something that can challenge the Halos of the world when it ships later this year. The game will utilise the Madrid-based studio's new proprietary next-generation graphics engine to bring the monsters and demons from the depths of Barker's imagination to life.
The engine marries photo-realistic art with hyper-realistic colour and lighting effects to achieve a uniquely dark and almost surreal visual atmosphere, dropping players into the heart of Clive's chilling interactive nightmare. For a player to truly be frightened by a game, they must believe or at least suspend disbelief that the experience is real. The closer the graphics seen on-screen are to real life, the better. Achieving the dark, almost surreal atmosphere of the game will be achieved by coupling this photo-realistic art design with hyper-realistic colour and lighting.
Taking advantage of the engine's technology, these wounds will recreate flesh and blood in a believable manner. Blood will be served using the particle system - gushing forth from wounds or clouds of blood created in the same instant as an explosion.
Preview: "Thanks to the timing of a recent visit to Codemasters' headquarters, we were lucky enough to be the first people in the world to see Jericho in action on the PC. The seeds of the game were planted by Barker, who came up with a story that fuses religion, government conspiracy, and superpowers. It was then fleshed out by Barker's frequent collaborator Brian Gomez, while developer Mercury Steam translated all these ideas into game form.
The overarching plot is that before creating Adam and Eve, God's first attempt at a man was a complete disaster who was banished forever into a parallel universe referred to as 'the box'. Inevitably, this aggravated the young whippersnapper somewhat, and he makes frequent attempts to reclaim his place on Earth.
Each time, a group of US supersoldiers called the Jericho squad are there to send him back to his immortal plane, and that's where you come into the story. Basically, the game will see the Jericho squad travelling through time to the World War II, Crusade, Roman, and Sumerian eras, in addition to a final era that they definitely want to keep a secret.
Each time, your squad will have to sacrifice itself in order to send the firstborn back to his box and restore peace on Earth. Preview: "'Visceral' is the word.
No other even gets close to summing up this game, and I'm in no way just talking about the level of gore - though it is excessively high. There's something wholeheartedly nightmarish about Jericho, and where many abuse that overused term in order to describe anything scary or slightly surreal, I'm using it as literally as I can here.
Sometimes they'll be creepy and atmospheric, other times they'll be out and out gore-fests, and they'll usually keep switching between the two so as to never even allow you the comfort of getting used to either one. And they'll always, always wrap everything in a relentless, thick blanket of dense, inescapable dread of something you can't quite define, but which you can sense surrounds everything you can see and touch. Jericho does that, and it does it horribly well. By David Houghton, Destructoid.
Preview: "Graphically, I was beyond stunned. Much of my time with the game was spent just gawking and saying how obscenely gorgeous everything looked. The way the developers have been able to make things look so Monsters and bloodsoaked walls look like they're wet and sticky and it continues to amaze me. Believe me when I say that this game may very well have set a new benchmark for what new-gen graphics can do.
By Jim, Destructoid. So I was coming off that high and then going into the unknown that is Codemasters. The company's entire line-up was first-rate but Jericho was the standout What you might not expect is the sheer awesomeness of the powers of your team members.
There's a guy whose hand is covered by a metal device that, when removed, shows this flaming snake-thing that incinerates foes by raining fire upon them. But it also does massive damage to the hero's hand - he can only use the snake so long before the skin starts to peel off the bone.
How cool is that? There's also a sniper who has the ability to control bullets via telekinesis. The demo showed the hero firing off a round and then proceeding to land three head shots with one bullet in slow-motion. Lee Harvey Oswald's magic bullet has nothing on team Jericho.
The game just looks unique. It's creative, fast-paced, and exceptionally gruesome. Sign me up. Preview: "This game is nasty with a capital 'N', but Jericho's grisly design is what makes it such a promising title. The textures on the monstrous enemies will remind you of beasties such as the Berserkers from Gears of War.
But the monsters themselves and Jericho's overall imagery are much more grotesque than anything seen in Gears of War, Resident Evil, Doom, or any other horror-inspired video game for that matter.
Even the game's main menu is gruesome - flies hover around a wall of moist stretched muscle tissue. The official ESRB rating is still pending, but you can bet your life's savings that a Mature will be slapped onto Jericho. By LongHairedOffender, Gamepro. Preview: "Jericho is a brand new story written specifically for a video game, so this is no adaptation we're seeing here.
So, some original thinking, from an English author picked up by an English publisher. In fact, this is the first deal of its kind Codemasters has struck, and the publisher hopes that any success of this project will result in future collaboration I was told that the author is refreshingly very passionate and constructive throughout the project and has a clear vision of how he wants the product to be I was assured that Jericho will not have one.
The reasoning for this derives from a tried and tested industry line: developer Mercury Steam's passion is to make the single- player experience as good as can be.
Therefore, including multiplayer mode would - apparently - result in a removal of all the unique features of the campaign such as character switching, telekinesis and fast-paced action. Mercury Steam isn't going to skimp on all online features, however, downloadable content is assured following the game's release. By Svend Joscelyne, Spong. Preview: "Despite initial worries that having six squaddies at your disposal - all with their own unique abilities - might be even too much for our well-honed game-brains to cope with, that turns out not be the case at all.
That's mainly thanks to the character selection mechanic which enables you to select a squad member either by looking directly at them and pressing A or by bringing up the easy-access selection menu. This works surprisingly well and you'll soon be flitting from person to person like a spectral slut.
You see, a big aspect of the terror here is forcing you to get up close and personal with the hideous inhabitants of Al-Khali - just to see how horrible they look. Enemies don't just slowly lurch about waiting to be picked off - instead, once you're spotted, they charge in, weaving out of your line of sight, ensuring your skills get a good airing.
It's an incredibly unnerving experience when a bloody, spiky-limbed creature from the pits of Hell itself runs toward you at full pelt while you fumble with your gun. Rather than simply blasting at them with your gun, some encounters have puzzle elements too. For instance, one battle saw us playing as only Black the sniper and Jones who can spectrally project himself. The first portion of the fight involved shooting at a floating Egyptian Once obliterated, we needed to use Jones' astral projection to beam ourselves into the writhing body of an enemy trapped inside a suspended cage, in order to press a nearby switch.
This opened a spinning sarcophagus - which, obviously, spat blood everywhere - and inside was another giant enemy to annihilate. Mercury Steam is certainly bringing some interesting ideas to the table - and then spilling plenty of blood on it. Preview: "Part of Jericho's strength is that Barker's literary creativity underlies much of the action, giving it substance and meaning, instead of it just being another shell of a shoot-em-up.
The rest comes from the innovative squad-based psychic gameplay which will test both your dexterity and your brains. Clive Barker's Jericho looks set to be disgustingly deranged - in a good way; you want to look away, but it keeps you going back for more, like a morbid passerby at an accident scene. If you've ever wanted the starring role in a Clive Barker horror film, Jericho might give you the opportunity you've been waiting for next month.
By [ ], Worth Playing. Official Statement: [regarding German rating of Jericho] "Following a review by the USK ratings board, which declined to give an official rating, Codemasters has decided not to change the artistic vision of the renowned author and filmmaker Clive Barker though cuts and extensive changes.
Jericho takes place almost entirely within the city of Al Khali, a modern Middle Eastern metropolis that has been built over the layered ruins of several lost civilizations. When the forces of this unknown evil breaks through the temporal rift into the world, layer upon layer of instances from the city's turbulent and bloody past are formed. Through the game, the Jericho squad will be forced to pass from one time slice to another, encountering new threats and challenges as they descend into Al Khali's hellish history Codemasters have kindly given us this exclusive sneak look behind the scenes to see the development process involved in creating a single character - Lichthammer, the crazed commander of the German soldiers.
Unbeknownst to its residents, below those ruins is the most unholy ground on the face of the earth S operation that investigates supernatural activity, reports that a massive sandstorm has engulfed the ancient ruined city of Al Khali. Vigil suspects that a local death cult - the Brotherhood of the Dark Rapture led by former D. All attempts with contacting the doomed citizens of the city have failed. With tensions already running high in the region, this is just the sort of thing that could trigger the Apocalypse.
The Jericho squad, led by Captain Devon Ross, is dispatched to investigate. Battling through the storm, the seven-strong team enter Al-Khali en route for Outpost Vigil. Then the Brotherhood emerge from the shadows; they have twisted themselves into forms gruesome to behold, and even worse to fight. Jericho discovers that a Breach - a dimensional rift and passage to another time - is within the city and leave outpost Vigil to close it.
However, as the squad fight on, Arnold Leach launches a direct and devastating attack. As Ross falls to his death, the squad find themselves heavily outnumbered and are forced to retreat through the Breach After emerging from the Breach into a destroyed bunker, Jericho is still reeling from the apparent loss of their leader, only to find he has survived in spirit form.
Ross can now possess any squad member at will and control their actions. Jericho fight their way out of the bunker and onto a road paved with human remains.
From the darkness come new attackers: fused together German soldiers wielding chain guns, flamethrowers and grenade launchers. Encounters come hard and fast - Jericho comes face to face with Lichthammer, the leader of the freakish German forces.
The attack is almost overwhelming until Lichthammer is chased off by a group of ragtag soldiers. Those liberating soldiers then reveal themselves as a Jericho squad from the s, dispatched to close a Breach during WWII and impart crucial intelligence on the source of the evil that lurks within Al-Khali The Firstborn, God's aborted attempt at creating mankind, was an entity that was neither male nor female, dark nor light, but a singular being that was both beautiful and terrible to behold.
Disturbed by the power of his creation, God left it unfinished, banishing the Firstborn to the Abyss, forsaken and unloved. But something remained behind. On the spot where it first touched the mortal world, The Firstborn left a taint so powerful that even God's expulsion couldn't keep it from breaking through into the mortal world to reclaim its birthright. Each time the Firstborn has made a foray into our world he has been banished by a Jericho squad. Banishment results in Al Khali, its inhabitants and the Jericho squad of the time being trapped inside the Firstborn's dimension, a place called the Pyxis.
A place where death is no release, death simply transforms you into a tool of the Firstborn. The Breach beckons once more, but not before dealing with the reappearance of Lichthammer Classic Arabia when crusaders have influenced architecture with massive, aggressive structures built directly on old walls and buildings. Jericho emerges in the same place, but a different time. At the base of a massive fortress, a battle is raging all around them; horrific creatures literally rising from the blood, mud and gore of the moat.
Inside the labyrinthine fortress, an encounter with a former Crusader tells them of Bishop Maltheus and his army of child Crusaders. Jericho then fight on, through the sewers and catacombs towards Maltheas' Chapel in preparation for an almighty battle.
Occupation of the city by Romans as the empire expanded, looks like an unrefined, rough version of Rome. Vicus, a famously obese pervert and cannibal, was effectively exiled from Rome by Caligula and given Al-Khali as a distant outpost. He has erected himself a coliseum for his depraved entertainment and forces Jericho to participate in his twisted games, pitted against his devilish creatures and Vicus himself who are intent on pummelling the squad into oblivion.
Arnold Leach reappears, flying straight to the top of the Tower of Babel. Jericho, however, must take the long way up. Huge stone statues of Sumerian Demons come to life and one by one, tear the squad apart The climax.
The original domain of the Firstborn - a massive chasm lined with the imposing faces of demons - and a place where Jericho find their very powers turned against them Delgado is a Pyromancer - "one who speaks with fire". In Delgado's case, the fire he speaks with is an entity of living flame that he says is Ababanili, a flame spirit.
After contacting the spirit, Delgado offered it his right arm as a sacrifice to win its cooperation, which it accepted.
Now his right arm is encased within a protective shell that contains the living flame - the source of his power. In combat, Frank opens the containment shell and releases Ababanili, where it immediately sets to wreaking as much havoc as possible before being forced back into containment.
When loose, Ababanili responds to Delgado's commands, and so becomes a formidable tool and weapon. Cole's gifts are purely intellect based - she has no psychic powers other than an incredible level of intelligence that allows her to work extremely complex mathematic problems in her head. Augmented with a wearable computer, gesture-based UI, and HUD interface, she runs custom-made Cabalistic and chaos mathematic sequences that have a profound effect on the physical world.
Jones is a seer, which allows him brief, cryptic glimpses of past or future events. Using his second sight, he can spot paranormal elements in the game world that others cannot.
Black is a top rated sniper, thanks in great part to her telekinetic ability to steer rounds, in flight. Black can telekinetically steer her shots mid-flight. The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user. The technical storage or access that is used exclusively for statistical purposes.
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